My sole complaint, and it is fairly relevent, is that the game only allows you to respec the last three skill points you’ve spent. You can store items you find for your other characters in the “shared stash.” Torchlight allowed me to play from start to finish without any hiccups and so far, Torchlight II is proving to be the same experience…which to me, is a good thing. I shouldn’t have to rely on an auction house to progress further and see endgame content…but that’s a different beast that I won’t go into here. I’ll be honest, I haven’t touched Diablo III in months because of how insanely difficult Inferno mode is and how grindy it can be when it comes to finding gear. Diablo III is a rather large contender, but I am finding myself drawn to Torchlight II more because of its casual atmosphere. Having played all of the games in the Diablo series and having put countless hours into Torchlight I, I’m pleased to report that wading my way through monsters in Torchlight II was both satisfying and fun. This is a welcome addition to the Torchlight series and I commend Runic for making this incredibly easy to manage.Īlright, so we know that logistically, everything is stable and relatively seamless, but how does it play? You could progress a few levels solo one day, then jump into some co-op with the same character the next. As you progress, quit, and resume playing, you’ll be able to choose each time what mode you’d like to play in. There’s a few more options to choose from this time around.Īfter choosing a difficulty, you’ll have the option to play single player or multiplayer via network or LAN.
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